4/30/2024 0 Comments Robot war supreme commander wiki![]() The higher the level, the greater the effect. Restores extra SP beyond base amount at the start of own phase. The higher the Skill level, the greater the effect. When choosing Counterattack, always attack before the enemy. Excludes Power parts which can affect multiple units.Įarn the Ace Pilot title (from achieving a total score of 60) and the Great Ace title (from a total score of 80) at 50 (Ace) and 70 (Great Ace) instead.Īt 130+ Morale, increase damage dealt. ![]() Use consumable Power Parts on adjacent allies. Also, at L2, grants this spirit at start of own phase when at 130+ Morale, and at EX, gives 3,000 bonus credits when destroying an enemy. Grants the effects of the Fortune spirit command on sortie. The Individual Command Resupply becomes usable after moving. +1 Range to the Repair command, and restores an additional 50% HP. If you attack without moving, you can move after attacking. Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. Ignore one size per skill level for this purpose. Normally, Units attacking larger ones deal -10% damage per size difference. L1: -10% / L2: -15% / 元: -20% / EX: -30%Īctivates the Persist and Accel Spirits on sortie. The hit and evasion rate bonuses increase with skill level. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +20% Ammo / L2: +50% Ammo / EX: Double Ammo (Rounds up at half an Ammo)Īt 130+ Morale, increase final hit and evasion rates. At L9 and below 10% HP, +45% final hit and evasion rates, +72% critical rate, and -90% damage taken. Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. Stacks with parts and effects that raise maximum Morale. Increases maximum Morale from the normal 150. When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale gain. When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale gain. Activation requirements are explained in the tutorial menu. Can be used once per turn for each skill level. Takes an attack instead of an adjacent ally (as if defending in combat). Second Attack weapons have no post-movement restrictions. ![]() If SKL is 30 or more above an enemy, after their counterattack, follows up as if using Support Attack (half normal damage). Makes an extra attack after an adjacent ally (for half of normal damage). Buyable Skills Normal Skills Skill Name JP
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